Awards 2024

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Dates and Venue

11 November 2026 | London

11 Nov 2026 | London

Categories

🏆 Registration for entries is now open!

There are 25 categories to choose from, including 4 new categories for this year, providing an incredible opportunity to profile the great work you are doing. Elevate customer trust and confidence, attract potential investors, provide employees with international recognition for their work, and entice new business prospects.

Register your entries today and complete your submissions when it suits you. The entry and submission deadline is 24 July 2026 at 17:00 BST. Please note that submissions received after this deadline will not be considered.

Before uploading your submission, please check the judge’s requirements for each category outlined in the drop-down menu below. 

If you have any queries regarding your submission or the Awards in general, please contact Jo Penton by email at jo.penton@learningtechnologiesawards.co.uk or by phone at +44 (0)7736 344 737.

Submission guidelines Terms and conditions

Best learning technologies project - commercial sector

What this award category is about

This award seeks to recognise where excellence in the application of learning technologies across the board has met organisational needs and led to a lasting, measurable and positive impact.


The project may consist of a single intervention or a broader implementation of learning technologies.

What the judges will be looking for

  • The project has been aligned to a clearly identified performance need.
  • The project has made appropriate use of technology from the options available.
  • There is demonstrable evidence of a successful implementation strategy, including alignment with organisational goals, engagement with key stakeholders, marketing, support and evaluation.
  • The overall learning strategy has been effective.
  • The project has made an impact in terms of individual and organisational performance.
  • The project displays innovation or originality that has been applied to positive effect.
  • The project represents the best possible solution given the constraints and issues encountered.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and quantitative and qualitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data. 

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best learning technologies project - public & non-profit sector

What this award category is about

This award seeks to recognise where excellence in the application of learning technologies across the board has met organisational needs and led to a lasting, measurable and positive impact.

The project may consist of a single intervention or a broader implementation of learning technologies.

What the judges will be looking for

  • The project has been aligned to a clearly identified performance need.
  • The project has made appropriate use of technology from the options available.
  • There is demonstrable evidence of a successful implementation strategy, including alignment with organisational goals, engagement with key stakeholders, marketing, support and evaluation.
  • The overall learning strategy has been effective.
  • The project has made an impact in terms of individual and organisational performance.
  • The project displays innovation or originality that has been applied to positive effect.

The project represents the best possible solution given the constraints and issues encountered.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and quantitative and qualitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Excellence in the design of learning content - commercial sector

What this award category is about

This award recognises excellence in the way every aspect of the design of technology-based content enables effective learning. The focus of the award is how well the learning content embodies the principles of evidence-based learning design and cognitive science, and the ways in which the design facilitates learning to meet a defined performance need.

What the judges will be looking for

  • The design has been aligned to a clearly identified performance need.
  • Text, images, animation, audio, video and other media elements have been used in a way that encourages and reinforces learning.
  • Interactivity has been used in a way that encourages and reinforces learning.
  • The design represents the best possible solution given the constraints and issues encountered.
  • The reaction of learners and other key stakeholders to the design has been positive.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about learner and other key stakeholder reaction with appropriate quantitative and qualitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Excellence in the design of learning content - public & non-profit sector 

What this award category is about

This award recognises excellence in the way every aspect of the design of technology-based content enables effective learning. The focus of the award is how well the learning content embodies the principles of evidence-based learning design and cognitive science, and the ways in which the design facilitates learning to meet a defined performance need.

What the judges will be looking for

  • The design has been aligned to a clearly identified performance need.
  • Text, images, animation, audio, video and other media elements have been used in a way that encourages and reinforces learning.
  • Interactivity has been used in a way that encourages and reinforces learning.
  • The design represents the best possible solution given the constraints and issues encountered.
  • The reaction of learners and other key stakeholders to the design has been positive.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about learner and other key stakeholder reaction with appropriate quantitative and qualitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of AI in a learning technologies project

What this award category is about

This category recognises projects that have used artificial intelligence to solve a clearly identifiable learning or performance problem. Strong entries will show a purposeful application of AI, whether in enabling richer skills practice, supporting employees with contextual guidance, or integrating AI into a workflow or programme in a way that genuinely changes how people learn and perform.

What the judges will be looking for

  • There was a clear rationale for the adoption of AI to meet a defined and measurable business or performance need.
  • The application of specific AI tools, methods or approaches to learning displays innovation or originality that has been used to positive effect.
  • The specific AI tools, methods or approaches applied have enabled the organisation to achieve aims or objectives that would otherwise not be realistically achievable.
  • The use of specific AI tools, methods or approaches for learning has delivered the desired impact and/or return on investment, particularly in comparison to any alternatives considered.
  • The use of AI tools, methods or approaches is grounded in safe and responsible practices and shows consideration of human impact.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Note that this category is designed for submissions that focus on using AI to solve a particular learning or performance problem in the business, and not on merely demonstrating AI product features and functionality. Entries from vendors submitting their AI product should therefore explore how it has made a difference for a specific client in meeting a defined and measurable business or performance need.

It may be strongly beneficial if the judging panel can see your submission in action.

Judges will also be looking for evidence of impact at two levels: the difference the solution made to the employees it was designed to serve, and the difference it made to the L&D function delivering it. If your solution was innovative but you cannot yet show what changed as a result, this may not be the right category for you this year.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

NEW for 2026: Best use of AI to transform L&D in an organisation

What this award category is about

This category recognises organisations that have used AI not to enhance a particular learning solution, but to transform how L&D operates. Strong entries will show how AI has meaningfully changed the role L&D plays in the organisation: building intelligent systems that make L&D more strategic, creating new touchpoints between L&D and the business that were simply not possible before, or enabling new operating models or ways of working.

What the judges will be looking for

  • There is a clear and compelling rationale for AI-driven L&D transformation in response to changing business or work requirements.
  • The use of AI has led to a meaningful transformation in how L&D operates, rather than the implementation of isolated or incremental solutions.
  • The application of AI tools, methods or approaches has enabled outcomes that would not have been realistically achievable otherwise.
  • There is clear evidence of impact from the transformation, appropriate to its scope and maturity.
  • The use of AI tools, methods or approaches is grounded in safe and responsible practices and shows consideration of human impact.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

The distinction from the other AI categories is scope and ambition. Judges are not looking for a well-executed point solution, but rather evidence that AI has changed the game for L&D as a function. Entries should demonstrate outcomes that would not have been achievable without AI, grounded in how a solution was applied inside a specific organisation.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

NEW for 2026: Best L&D support of an organisation-wide AI rollout

What this award category is about

This category recognises L&D teams that have played a central role in enabling their organisation to adopt AI at scale. Strong entries will show how L&D designed and delivered real AI capability across the workforce, whether through blended learning at scale or technology-based solutions. Other approaches are equally welcome.

What the judges will be looking for

  • There is a clear and well-defined approach to enabling AI adoption across the organisation, aligned to business goals and workforce needs.
  • The methods, tools or approaches used are appropriate for building AI capability given the organisation's goals and context.
  • The initiative has delivered AI capability at significant scale across the workforce, with evidence of meaningful reach and depth.
  • There is clear evidence that this capability has translated into real-world application and organisational impact.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Judges are looking for evidence of scale, ambition, and genuine capability transfer. Entries should demonstrate that employees came away with skills they could apply, and that L&D played a meaningful strategic role in making that happen.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of social and collaborative learning technologies

What this award category is about

The usefulness of social and collaborative technologies to increase the reach and power of informal learning has proved very successful in many organisations. This award seeks to reward excellence in organisations’ application of social and collaborative technologies in enhancing learning opportunities and meeting performance and organisational needs.

What the judges will be looking for

  • There was a clear rationale for the use of social and collaborative technologies to meet the requirement.
  • Social and collaborative technologies have been appropriately chosen to support the requirement.
  • The use of social and collaborative technologies was effectively enabled and supported.
  • The target group has participated significantly in the use of social collaborative technologies.
  • The use of social and collaborative technologies has made an impact in terms of individual and organisational performance.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best technology-based onboarding programme 

What this award category is about

One of the most popular uses of learning technologies is to provide an onboarding programme that introduces new employees to an organisation and their role within it. This award is aimed at onboarding programmes that use learning technologies to speed up and smooth employees’ induction to help them become integrated in the organisation and effective in their new role.

What the judges will be looking for

  • The programme has a clearly defined set of goals that are integrated with post-onboarding performance requirements.
  • Text, images, animation, audio, video and other media elements have been used in a way that reflects organisational culture and values.
  • The employee’s onboarding experience has been appropriately personalised.
  • The programme displays innovation or originality that has been applied to positive effect.
  • The programme has been well received by new employees.
  • The programme has had a measurable impact on speed to competence and new staff retention rates.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

NEW for 2026: Excellence in accessible and inclusive digital learning

What this award category is about

This award recognises projects, interventions and implementations that demonstrate a commitment to delivering excellent learning content for all. Entries should align with recognised accessibility standards such as WCAG 2.2 AA, not only to show technical compliance but also to promote inclusion.

The judges will be assessing how well the solution adheres to the principles of excellent learning design and delivers impact while providing an inclusive approach that ensures all learners feel considered, supported and able to participate fully.

What the judges will be looking for

  • The project delivers an excellent learning experience to address a clearly defined business need.
  • The project demonstrates compliance with recognised accessibility standards (such as WCAG 2.2 AA), with evidence of how the standards were interpreted and implemented within the learning solution.
  • The project demonstrates how diverse learner access needs have been considered and addressed to create a better, more flexible experience for all.
  • The design and implementation were shaped by the perspectives of people with disabilities and access needs.
  • The project represents the best possible solution given the constraints and issues encountered in optimising for accessibility and inclusion.
  • The focus on accessibility and inclusion has made a clear and demonstrable impact on successfully meeting the business need and delivering value to the organisation.
  • The learning experience has been effective and received positively by a diverse learner audience and stakeholders alike.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You need to provide evidence that you meet the standards set out in the category description. Evidence could include an accessibility statement, an accessibility testing report, or a clear example of how the standards are met. Any claims about impact that you make in your submission should include supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Most innovative new learning technologies product

What this award category is about

As we have seen repeatedly over the past few decades, innovative products have the potential to revolutionise the way learning is designed, delivered, supported, enhanced or managed. This award seeks to recognise such new innovative products.

What the judges will be looking for

  • The new product introduces a clearly original concept or approach that meaningfully enhances how learning is designed, delivered, supported, enhanced or managed.
  • The new product demonstrates credible early benefits to end users, supported by pilots, early adoption, or real‑world use.
  • The new product is clearly differentiated from existing solutions or prior approaches, beyond incremental feature variation.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Note that this category is designed to recognise learning products themselves and not specific learning interventions that might have made use of them. Products that have already delivered benefits to their users will have a greater chance of success than those that are in development or only just launched.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and quantitative and qualitative data. Comments from individual users will carry less weight than broader surveys or quantitative data. Comments from leading commentators in the field will also carry some weight.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

NEW for 2026: Most innovative addition to an existing learning technologies product

What this award category is about

Existing learning technologies products have to innovate to survive. The innovation may involve incremental improvements or step-changes to quality, speed or functionality. This award seeks to recognise transformational innovations added to established learning technologies products that materially change their value, capability or impact.

What the judges will be looking for

  • The innovation represents a substantial change from the product’s prior state, adding capabilities or leading to outcomes that were not previously possible.
  • The innovation has been adopted by end users and has delivered demonstrable benefits in real‑world use.
  • The innovation increases the product’s distinctiveness within its market.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Note that this category is designed to recognise learning products themselves and not specific learning interventions that might have made use of them. Products that have already delivered benefits to their users will have a greater chance of success than those that are in development or only just launched.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and quantitative and qualitative data. Comments from individual users will carry less weight than broader surveys or quantitative data. Comments from leading commentators in the field will also carry some weight.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best technology-based learning game

What this award category is about

This award seeks to recognise technology-based games that play a key role in the support of specific learning aims. We will recognise innovative uses of these techniques, as well as the extent to which they lead to greater engagement, enjoyment and motivation, and provide a more effective learning experience than more traditional approaches.

What the judges will be looking for

  • There was a clear rationale for the use of a game approach to meet the requirement.
  • The use of games has been effectively aligned with learning objectives and outcomes.
  • The game displays innovation or originality that has been applied to positive effect.
  • The game has successfully contributed to learning.
  • The game has contributed to learner engagement, enjoyment and motivation.
  • The game has delivered value for money, particularly in comparison with alternative methods.
  • The game has made an impact in terms of individual and organisational performance.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of simulations or virtual environments for learning

What this award category is about

This award seeks to recognise simulations and virtual environments that play a key role in the support of specific learning aims. We will recognise innovative uses of these techniques, as well as the extent to which they lead to greater engagement, enjoyment and motivation, and provide a more effective learning experience than more traditional approaches.

What the judges will be looking for

  • There was a clear rationale for the use of a simulation or virtual environment as an approach to meet the requirement.
  • The use of simulations or virtual environments has been effectively aligned with learning objectives and outcomes.
  • The simulation or virtual environment displays innovation or originality that has been applied to positive effect.
  • Simulations or virtual environments have successfully contributed to learning.
  • Simulations or virtual environments have contributed to learner engagement, enjoyment and motivation.
  • Simulations or virtual environments have delivered value for money, particularly in comparison with alternative methods.
  • The simulation or virtual environment has made an impact in terms of individual and organisational performance.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best online distance learning programme

What this award category is about

Distance learning courses have been enhanced considerably by the use of the internet as a means for accessing content, assessment, communication and collaboration. The majority of distance learning courses now include a considerable online component, sometimes blended with face-to-face, print and other media. They typically but not exclusively leading to a formal qualification.

This award seeks to recognise those distance learning programmes which have made excellent use of online media and tools to facilitate learning. The award is particularly focused on those programmes that employ a range of methods and media over many weeks or months of part-time study.

What the judges will be looking for

  • A sound case has been made for the use of online distance learning to meet the requirement.
  • Appropriate choices have been made with regard to online tools, techniques and media.
  • The content of the programme has been aligned to a clearly identified learning need.
  • The programme displays innovation or originality that has been applied to positive effect.
  • Learners have been supported effectively, either by tutors or facilitators, or by other specified means.
  • Collaboration between learners has been effectively encouraged and facilitated.
  • The use of online tools and techniques has achieved the required results in terms of learner satisfaction, take-up and pass rates.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

The submission must show online tools and techniques have improved the distance learning programme in question or effectively replaced other methods and media. Reasons may be financial, logistical, practical or related to enhancing the learning experience.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of blended learning - commercial sector

What this award category is about

Learning technologies are often only part of a bigger, blended learning programme of activity designed to bring about change. This award seeks to find examples of outstanding blended learning, in which learning technologies and other strategies and media have been applied to complement each other to achieve an overall organisational goal.

What the judges will be looking for

  • There is a clear rationale for the mix of other methods with online media within the solution.
  • The solution is appropriate to the learning requirements, audience characteristics and practical constraints.
  • Effective educational/training methods have been chosen for each phase in the solution.
  • The most efficient and flexible learning media (e.g. face-to-face, online, etc.) have been chosen to deliver these methods without compromising their effectiveness.
  • The solution includes the elements necessary to ensure effective transfer of learning.
  • The solution has proved both effective and efficient in practice.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of blended learning - public & non-profit sector

What this award category is about

Learning technologies are often only part of a bigger, blended learning programme of activity designed to bring about change. This award seeks to find examples of outstanding blended learning, in which learning technologies and other strategies and media have been applied to complement each other to achieve an overall organisational goal.

What the judges will be looking for

  • There is a clear rationale for the mix of other methods with online media within the solution.
  • The solution is appropriate to the learning requirements, audience characteristics and practical constraints.
  • Effective educational/training methods have been chosen for each phase in the solution.
  • The most efficient and flexible learning media (e.g. face-to-face, online, etc.) have been chosen to deliver these methods without compromising their effectiveness.
  • The solution includes the elements necessary to ensure effective transfer of learning.
  • The solution has proved both effective and efficient in practice.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of learning technologies to ensure compliance with external regulations or internal policies to manage organisational risk

What this award category is about

One of the most common uses of learning technologies in organisations is to deliver ethics and compliance learning courses and programmes to ensure compliance with external legislation and regulations or internal policies to manage organisational risk. However, all too often, such courses and programmes are seen within organisations as more of an inconvenient necessity than a valuable opportunity, so they can vary greatly in effectiveness and impact. This award seeks to celebrate those 'Compliance' learning programmes that go beyond a 'tick in the box' and deliver true organisational impact.

What the judges will be looking for

  • The learning was aligned to a clearly identified organisational need and wider learning and development strategy, with defined and measurable goals.
  • Effective strategies were implemented to engage employees, transforming the training from a 'tick-box' exercise to a meaningful and effective learning experience.
  • The learning had a measurable impact and helped achieve the organisational goals and strategy in a timely, cost-effective, and successful manner.
  • Robust mechanisms for ongoing monitoring and evaluation of compliance were implemented to ensure sustained adherence to policies, legislation and regulations over time.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best learning platform implementation

What this award category is about

A learning platform has the potential to have a huge positive impact within an organisation. This award seeks to recognise that impact in terms of contribution to organisational success, use of new technologies, impact on learners and return on investment.

The learning platform will consist of a single implementation or cloud solution for a specific organisation. The term ‘learning platform’ can also be interpreted widely to include all forms of systems that manage the learning processes of an organisation, for example LCMSs and other software systems that help organise and support learning.

What the judges will be looking for

  • The learning platform has contributed to the overall success of the organisation including alignment with organisational goals.
  • The learning platform has produced an effective return on investment.
  • The learning platform has made effective use of the most appropriate technologies.
  • The learning platform has enhanced opportunities for learning, for example through personalisation, increasing speed to deployment of learning materials, improved quality, increasing access to materials or other learners, or building communities of practice.
  • The learning platform has been implemented successfully, evidenced by both quantitative and qualitative data.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

The submission must include a summary of the client’s initial requirements. Supporting evidence from the client and the supplier will be required.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Best use of data to improve learner performance and business decision-making

What this award category is about

When learning data is truly connected across the organisation, it is far more than a reporting tool and becomes a driver of business performance.

This award recognises organisations that bring together learning data, performance data, and business data to achieve things they couldn’t before - such as spotting skills gaps early, giving leaders a real‑time picture of how ready their workforce is, identifying what kinds of learning actually make a difference, and supporting learners and managers in their flow of work.

The judges will want to see learning data being used as a strategic business asset, not a retrospective reporting tool.

What the judges will be looking for

  • There was a clear rationale for using a data led approach to meet a defined performance or business need.
  • Data from learning, performance, and business systems was connected to proactively identify insights, opportunities, risks or gaps, with clear evidence of the actions taken as a result.
  • Data generated was analysed to produce valuable insights related to the performance or business need.
  • Data-generated insights were applied effectively to meet the performance or business need.
  • Applying data-generated insights had a measurable impact on meeting the performance or business need.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

The best digital learning transformation

What this award category is about

Many organisations are undertaking fundamental transformations of their learning programmes to embrace the benefits of embedding digital learning technologies into their ways of working, their methodologies and the structures at the heart of their business strategy.

‘Digital learning transformation’ here means much more than simply ‘going online’, and judges will what to know how meaningful transformation has been planned, implemented and supported, and what its impact has been on the business.

What the judges will be looking for

  • The need for the digital learning transformation was clearly identified, defined and agreed with leaders and other stakeholders.
  • The digital learning transformation was designed to deliver effective and lasting organisation-wide improvement.
  • The digital learning transformation made appropriate use of available tools and technologies.
  • There is demonstrable evidence of a successful implementation strategy, including alignment with organisational goals, engagement with key stakeholders and ongoing evaluation.
  • Learners were supported effectively throughout the transformation.
  • The project is having a measurable impact in relation to business continuity and individual and organisational performance.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

Judges will want to know how meaningful transformation has been planned, implemented and supported, and what its impact has been on the organisation. Winning entries will need to emphasise the breadth and depth of the transformation, where organisation-wide change has been enabled.

The submission should be clear about the nature, scope, scale and effect of the transformation.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Learning technologies team of the year

What this award category is about

This award recognises teams who have achieved a positive change within their organisation using learning technologies as a performance development tool.

The team may have implemented a new programme or used many different ways to ensure that the adoption and take up of new tools has made a demonstrative and highly effective impact on the organisation and how it performs against its objectives.  The team may have produced a new technique that saves time and money in achieving performance change using learning technologies.

What the judges will be looking for

  • The work of the team addressed clearly identified learning, performance or organisational needs.
  • The team applied effective and efficient ways of working that were collaborative and mutually supportive.
  • Each team member performed an essential role that demonstrably contributed to the success of the whole team's efforts.
  • The team made a demonstrable and highly effective impact in delivering organisational objectives.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Learning technologies organisation of the year

What this award category is about

To win this award, organisations must demonstrate a positive contribution to their service or product offering backed up by solid customer service, account and project management. They must also show that they have made positive steps in exceeding customer expectations and that these are backed up by testimonials and other supporting evidence. Both quantitative and qualitative evidence will be taken into account.

What the judges will be looking for

  • The organisation has achieved exceptional and demonstrable results for its customers as a direct result of the learning it has designed and delivered.
  • The organisation has demonstrated solid customer service, account management and project management.
  • The work of the organisation has made a clear and positive contribution to the wider learning and development community.
  • The organisation has demonstrated a strong commitment to innovation.
  • The organisation has fostered a supportive and inclusive working environment, contributing to its effectiveness as an employer and its ability to attract, develop, and retain talent.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

It may be strongly beneficial if the judging panel can see your submission in action.

You must back up any claims about impact that you make in your submission with supporting evidence and qualitative and quantitative data. Comments from individual learners and stakeholders will carry less weight than broader surveys or quantitative data.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Learning designer of the year

What this award category is about

This is an individual award that recognises the contribution that learning designers make to the success of learning technologies projects. Learning designers are taken to mean those who work with subject matter experts to specify and write learning materials subsequently realised by learning developers and graphic artists. The award is assessed based on consistent high quality and effective learning design over at least four years.

What the judges will be looking for

  • The learning designer demonstrates an understanding of the learning and performance needs of users.
  • The learning designer specifies the most appropriate learning interventions within set constraints.
  • The learning designer specifies designs that are fit for purpose.
  • The learning designer uses consummate writing skills to write materials of the utmost clarity.
  • The learning designer shows originality and innovation where this matches the requirement.
  • The learning designer has demonstrated consummate communication skills with external clients, with internal project teams.
  • The learning designer has specified consistent high quality and effective learning designs over at least four years.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Evidence for the submissions will normally be based on a portfolio of projects.  This should be backed up by testimonial and other supporting evidence from users and other stakeholders.

It may be strongly beneficial if the judging panel can see your elements of the portfolio in action.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

Learning developer of the year

What this award category is about

This is an individual award that recognises the contribution that developers make to the success of learning technologies projects. Developers are taken to mean anyone involved in realising designs specified at the learning design stage, and thus may include software developers, graphic artists or video developers.  The award is assessed based on consistent high quality and effective development work over at least four years.

What the judges will be looking for

  • The learning developer demonstrates a quick and detailed understanding of the requirements of the brief.
  • The learning developer produces the most appropriate learning media or software solutions within set constraints.
  • The learning developer shows originality and inventiveness where this matches the requirement.
  • The learning developer is proactive in seeking out and adopting innovative tools and techniques.
  • The learning developer has demonstrated consummate communication skills with external clients and/or internal project teams.
  • The learning developer is exemplary in their responsiveness and adaptability, for example by proactively seeking solutions and making suggestions to the learning designer about approaches that are more efficient to build whilst not sacrificing usability.
  • The learning developer has produced consistent high quality and effective media or software solutions over a number of years.

What you need to know

The judging panel will score submissions according to how well they fulfil the specific criteria listed above.

Evidence for the submissions will normally be based on a portfolio of projects.  This should be backed up by testimonial and other supporting evidence from users and other stakeholders.

It may be strongly beneficial if the judging panel can see your elements of the portfolio in action.

Presentations to the judging panel are required for all shortlisted entries in this category.

Register your entries

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